Can You Put Materia in Gear and Trade It. UPDATED

Can You Put Materia in Gear and Trade It.

Throughout your journey in Eorzea, you've probably come into possession of some colourful orbs known every bit materia. While they may not accept been important at low levels, in one case you get to FFXIV'south endgame you're going to want to know how to use them. In this post I'm going to talk almost what melding does, how information technology works, and why and when you should do information technology.

Requirements for Melding

First you lot should know that anybody has access to materia melding through the Materia Melder NPCs found in cities. You just provide the materia, and for a small amount of gil the NPC will adhere it to your equipment for you. You don't need a crafter levelled, but you also won't be able to overmeld. Overmelding is only for crafted gear, anyway, and then if you're using 'blue' gear – similar raid or tomestone equipment – then you tin can't overmeld those anyway.

If you lot're looking for the Materia Melders, they're constitute in the starting cities, as well as the expansion cities and hubs. The icon on the map is a light blue oval.

If you lot adopt the liberty to meld wherever y'all want for no NPC fee, yous'll need to complete the quest 'Waking the Spirit' in Central Thanalan. You'll have to take a level 19 crafter (something other than ALC or CUL) to exercise this quest. Notwithstanding, having materia melding unlocked isn't enough. You lot can see at the bottom of the detail tooltip under 'Materia Melding' what level your crafter needs to be. And so until you have a level eighty crafter, you're still heading to a Materia Melder NPC to have intendance of your endgame gainsay gear. At to the lowest degree you don't need a specific crafter for each detail; any DoH will do.

At that place are different grades of materia, from one-8. These offer increasing amounts of substats, but require the piece of equipment to have progressively higher base item levels. This prevents yous from piling huge amounts of stats on low level gear. For the nigh function yous don't have to worry most this requirement, since most people simply starting time melding equipment once they reach max level.

The lowest grade materia requires an item level of 15. The current endgame materia (vii and viii) require a base particular level of 420. And so, every bit before long equally you become your level lxxx Job gear (i430) that's the start time yous tin can starting time melding these (but there's college level gear which is all the same easy to get).

You tin can recollect materia from your gear after yous've melded it, and y'all should do this before you lot discard, sell, desynthesize, or augment a piece of equipment. But if the materia was high level then there'due south a adventure of it breaking in the procedure. Grade 8 materia has a 40% retrieval success rate, while form vii has an 80% success rate.

Every lower grade materia is guaranteed to exist retrieved, so you can meld and retrieve every bit much every bit yous demand to. This is worth knowing for completing one of the easiest challenges in the Challenge Log, which requires melding 5 times. You lot tin can just meld and recall the aforementioned materia to collect your gil and crafter experience for that task.

Why Should I Meld?

If you lot're non max level, there'due south not much benefit to melding your equipment. You can certainly bound in, try it out, and larn how it works without losing anything, merely it won't brand whatever noticeable difference to your experience playing the task. At to the lowest degree non for combat. For crafters and gatherers, some actress CP or GP tin can really be impactful because it allows you to have more actions per task. Sure gathering nodes will also give y'all bonuses if you achieve different stat thresholds, but those are notwithstanding just lilliputian perks, and yous'll be able to level quickly enough that you won't exist hanging around those nodes for long.

When yous get into endgame content on the other manus, you lot're going to desire every piddling reward you can become, and melding is standard do. This means filling all materia slots, and using the right materia for your desired stats. Given how much gainsay materia and materia tokens you get handed from playing max level content, melding is very low cost, then you might as well have the extra stats and bargain more harm.

For Cruel Raids and Extreme Trials, melding is generally done every bit a means of squeezing out as much damage as possible, because these fights take 'enrage' mechanics. A boss enrages subsequently a set amount of fourth dimension, which automatically wipes the raid. You need to impale it before then, which requires your party to take a specific amount of DPS. Too low, and you won't bring the dominate'southward HP to cypher before that time limit is upwards.

More coincidental content like Alliance Raids, level eighty Dungeons, and Normal Raids don't always have enrage mechanics, merely the extra harm is still appreciated so everything goes rapidly and smoothly. Similarly, certain melds offer other benefits like skill speed, spell speed, and piety (MP regeneration rate). These indirectly increment your damage, but more than noticeably touch on your experience and pace of playing a Job. Some recommendations y'all might see will say things like "piety to taste" or "spell speed to comfort level".

Which Materia to Meld?

First off I should restate that you don't need to worry near melding until max level. In one case you get there, your gear will be high enough level to make utilize of grade 8 and class 7 materia, so there'due south little reason to use anything else. In that location are lots of dissimilar varieties of materia: seven types of combat (DoW & DoM) materia, 3 types of crafting (DoH) materia, and 3 types of gathering (DoL) materia.

For combat you've got red materia for damage substats similar critical striking, direct hit, and determination. In that location are royal materia for skill speed and spell speed to make the GCD faster for DoW and DoM jobs respectively. Yellow materia includes tenacity for Tanks to (slightly) reduce the impairment they accept, and piety for Healers to increment their MP regeneration.

Each piece of equipment has a cap for each stat and substat. As long as the equipment hasn't reached that cap, you can add more of that substat by melding the appropriate materia. In general you desire to avoid melding materia where it would push your over the cap, because those substats have no effect and are wasted.

If you look at The Residue Discord, the Task channels there accept All-time-in-Slot (BiS) lists that prove you the best combination of gear you tin can utilise, along with which types of materia should be melded into them. Some jobs have more or less desirable substats, and the resources and mentors there can tell yous which ones you want. While you're withal working your manner up to those BiS pieces, you can still prioritize using materia with the appropriate substats.

If yous're melding equipment for a gainsay Job, well-nigh of the time you lot're going to be able to meld ii pieces of materia for your leftside gear, and one for accessories and belts. You should ever put grade 8 materia in these for the biggest boost in stats. If you know you're going to supervene upon it soon, y'all could use grade six because you can retrieve it without fear of it breaking.

Overmelding

You may find that class 7 materia has lower stats than course 6, despite beingness a higher grade. This is because grades 7 and 5 materia can be used freely in overmelding, while grades viii and 6 are restricted.

Class 8 materia is your general utilize materia for the guaranteed melding slots in your loftier level equipment. If you are overmelding, you can meld i actress grade eight past the guaranteed slots. Anything further than that cannot be grade 8 or vi, then your best options are grade 7 or form 5, but anything lower can also be used.

What makes overmelding and then expensive is that overmelding has a chance to fail, which destroys the materia yous were trying to attach. Loftier grade materia have lower success rates, but obviously if you want the highest stats that's still the way to go.

When yous look at your melded gear's tooltip, materia have a blue symbol next to them if they fit in the guaranteed meld slots on the item. Materia that are glowing red are overmelded past the guaranteed slots. Additionally, if your materia had some of its potential wasted due to the item'south stat cap beingness reached, that materia's substat volition announced in red text, showing how much it'south actually providing, even if usually that materia would provide a bigger bonus.

For many overmelds, you don't need too many stats to achieve the item'southward cap, so you can get away with a much lower grade materia and information technology volition have the exact aforementioned effect. For crafters and gatherers information technology's also common to apply lower class materia considering it's cheaper, and you can even so accomplish stat thresholds that are sufficient to successfully arts and crafts most things with a petty endeavor.

Combat Jobs sometimes overmeld, for instance if it's early on in the tier and yous can get a set of crafted gear before you tin can go a set of the weekly-locked raid gear. This crafted gear tin be overmelded, and commonly you max it out with as many substats as you can. The kickoff overmeld tin exist grade viii materia, and the rest should exist grade 7. This is but almost the simply utilise for grade seven combat materia in my stance.

Where do I become Materia?

I've covered the best methods in my Materia Farming guide, so check that out for in-depth tips, especially if you demand a lot of materia.

For the nigh part, combat materia is gained through trading tokens. These will be Cracked Stellaclusters and Croaky Planiclusters for grades 8 and seven materia respectively. Some common sources for these are Adventurer in Need bonuses, Wondrous Tails rewards, and Treasure Hunting. You can also substitution Fae Fancies with the Pixie Animate being Tribe for materia of your choice.

For noncombat materia, y'all normally need a lot because overmelding is then common. As such, the farmable method that everyone uses is turning in collectables to Rowena for scrips, and purchasing whichever level materia yous need. Cheque the plough ins through your Timers Menu [Ctrl+U] and look for any that are starred that day. This gives you meliorate rewards for your fourth dimension than normal.

Summary

Hopefully this shed some light on the whole procedure of melding materia; it's a fairly easy system to use once yous get familiar with it. If in that location's any other questions you lot take well-nigh materia, leave them beneath and I'll endeavor to help clear things up.

When did you lot commencement try out materia melding, and exercise you practice it yourself or make use of the materia melders stationed around the world? I'g curious what others idea of the process when they were new, so let me know!

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Can You Put Materia in Gear and Trade It. UPDATED

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